State Must Represent Ground Truth
State Must Represent Ground Truth
Section titled “State Must Represent Ground Truth”State variables—both React useState and Reanimated shared values—should
represent the actual state of something (e.g., pressed, progress, isOpen),
not derived visual values (e.g., scale, opacity, translateY). Derive
visual values from state using computation or interpolation.
Incorrect (storing the visual output):
const scale = useSharedValue(1)
const tap = Gesture.Tap() .onBegin(() => { scale.set(withTiming(0.95)) }) .onFinalize(() => { scale.set(withTiming(1)) })
const animatedStyle = useAnimatedStyle(() => ({ transform: [{ scale: scale.get() }],}))Correct (storing the state, deriving the visual):
const pressed = useSharedValue(0) // 0 = not pressed, 1 = pressed
const tap = Gesture.Tap() .onBegin(() => { pressed.set(withTiming(1)) }) .onFinalize(() => { pressed.set(withTiming(0)) })
const animatedStyle = useAnimatedStyle(() => ({ transform: [{ scale: interpolate(pressed.get(), [0, 1], [1, 0.95]) }],}))Why this matters:
State variables should represent real “state”, not necessarily a desired end result.
- Single source of truth — The state (
pressed) describes what’s happening; visuals are derived - Easier to extend — Adding opacity, rotation, or other effects just requires more interpolations from the same state
- Debugging — Inspecting
pressed = 1is clearer thanscale = 0.95 - Reusable logic — The same
pressedvalue can drive multiple visual properties
Same principle for React state:
// Incorrect: storing derived valuesconst [isExpanded, setIsExpanded] = useState(false)const [height, setHeight] = useState(0)
useEffect(() => { setHeight(isExpanded ? 200 : 0)}, [isExpanded])
// Correct: derive from stateconst [isExpanded, setIsExpanded] = useState(false)const height = isExpanded ? 200 : 0State is the minimal truth. Everything else is derived.